![]() Place AirBombs behind and adjacent to BH, preferably on side opposite most likely approach vector.This one speaks for itself - bring ‘em into the middle or at least have a couple of buildings between them and the edge.Separate air defenses around the core never put them on the outer edges.Air defenses on the perimeter are easily destroyed put a few buildings between them and the outer layer of the base and they will mercilessly destroy enemy air troops from afar.Level 6 MM can take out SA in one volley. Each troop has a weakness - SA.3 Tiles BM loves the Crusher and the FCs, DCs rip him up RB.Crusher NWs.mines and MM Beta Minions.AirBombs and Roaster.Design to the current meta for your levels for example early BH5 is dominated by ground, late BH5 by air and trophy levels 1500-2000 by ground 2200-3000 by air (check these ranges).Traps should change depending upon what kinds of attacks you're seeing lots of ground attacks, set the mines to ground.more air attacks, set them to air.For example - bases like the southern teaser openly invite the enemy to launch his attack there combined with some discouraging design at the top, and he might just give it a try. Establish a path for your opponent lure his eye (and troops) to begin where you want so you can control the pathing.It's a good idea to do this periodically just to freshen things up. If you use someone else's design, be sure to move mines/traps around.Don't be obvious - lots of base designs put an air Mine right next to the AirBombs.just say no!.Avoid dense, tight bases but don't spread out so far you lose overlapping zones.Think about how YOU would attack your base then tighten it up.Avoid placing defenses of the same type together overlap range, but separate them.they do not really double up damage against most attacks.Never place a structure somewhere that it's just a giveaway (Ike the corner of the game grid) at the very least, use it as a distraction or to draw troops in a certain direction.Big bomb traps will also take out almost all lower health troops, the ones which are the best for sending through the funnel, so be wary of any areas that look like a could be a trap set up, such as next to the Dark Elixir storage in the above picture. Your biggest hurdle in these types of attacks are the defenses that do splash damage, such as the Wizard Tower and Inferno Towers set to multiple target mode, and Heroes that can decimate your troops if you don’t take them out quickly, so be wary of the placement of these when picking a village to attack. Wall breakers will be incredibly valuable for getting into those harder to reach buildings, so bringing plenty of them (10+) while keeping them upgraded will aid you significantly. If you are farming resources, specifically Gold and Elixir, it’s sometimes smarter to sacrifice the trophies in order to be able to maximize your investment of Elixir into troops for your farm, especially at lower level Town Halls.īy sending in troops to take out as many of the buildings between the cone as possible, you would leave yourself with a much easier path to the Dark Elixir Storage and the Town Hall to loot as much of the more valuable resources as you can whilst maintaining your trophy level. In order to achieve one star in a multiplayer battle, you need to either destroy 50% of a village’s total buildings (the more common target as Town Halls are usually in the middle of a map, heavily protected) or destroy a player’s Town Hall. At higher Town Hall levels, players will have more buildings contained in their village. You also need to decide whether you want to maintain your level of trophies too. The higher level that their collectors were when they left them, the more loot for you to raid. Players who either stop playing or don’t collect their resources regularly will be more likely to have their resources collectors full on the outside of their walls. The collectors are more likely to be targeted as they are usually not behind enemy walls, whilst also offering a much higher percentage of lootable resources, so these will often be the best targets requiring the least number of resources to loot in a raid.
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